Posts tagged carbon
This game was just the step up from NFS: Carbon that the public was looking for. If you are sitting at your computer and asking, “Why is the public looking for something similar to Carbon?” then you obviously are not part of the public trend that is the Need For Speed series.
From high speed pursuit to high speed racing, NFS: Undercover is the high speed thrill ride it should be. The one advance from NFS: Prostreet is the return of Free Roam. If you are asking what free roam is, you probably should go play one of these games. Free Roam is one of the greatest racing game inventions since the taco car from Top Gear Overdrive for the N64.
The basic idea of Free Roam is you get into a really fast car. That car is unable to be destroyed. You are now unleashed on a city. Sounds fun, right? Prostreet lacked this very intuitive feature from Carbon which has been upgraded in Undercover. The main upgrade is the three cities connected by highway. Although the cities are small, the tri-city of Undercover gives a feel of a realistic city.
The graphics of Undercover aren’t bad, but aren’t the greatest either. The main problem isn’t how good the cars look, its the physics behind those cars. If your car hits something, that something goes flying, and you do nothing. However, there are certain things that, if you hit them, you stop instantly and they do nothing. I suppose there can be some serious drawbacks to playing the Wii version of the game as opposed to the 360 or PS3 versions.
Overall, I would rate Undercover quite highly, with a good ending and reasonable plot line to keep me entertained for the 10-some-odd hours it took me to complete the game.