Posts tagged class
Earlier this year, the Medic received an update, granting him 3 new weapon unlocks and 33 achievements. In mid-June, the Pyro got his share of unlocks and achievements. Now, the time is coming for the third major class update, this time for the Heavy. Valve states that the goal of this update is to “make the Heavy more viable when he has no Medic to pair with.”
Currently the weapons and achievements are being developed, so no pictures are available yet. You can keep updated on the Heavy update and more at the offical Team Fortress 2 blog, if you so desire.
Valve announced in their weekly update news that the Pyro would be receiving the next major update with 3 new weapons to unlock along with a lot of achievements. For people worried about how this will effect the game as much as the Medic update did, here’s a quote that should put your mind at ease:
We’ve spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items.
The Axtinguisher, as pictured to the left, is one of the three new unlockable weapons for the Pyro. This axe will only do half the damage of the standard axe in a normal situation, but if your enemy is on fire, then the Axtinguisher will always hit a critical. For those of you who aren’t into the whole unlocks thing, then Valve has some news for you too:
Along with all of the new content, we’re also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items.
Valve did not announce an official release day for the update, but expect it to come this month.