Posts tagged flash game
Bowman 2 is a well-made flash game in which the player’s job is to kill the other player without moving. You use the mouse to create an angle with the bowman’s arm and bow, and then let go and fire. It usually take about 3 hits to take down an opponent, or 1 hit in the heart or head.
There are multiple modes for Bowman 2 in addition to the original Bowman. There is a target practice in which the player shoots at a non-moving target. There is also Bird Hunter for those people who want to shoot at moving targets of different sizes.
While playing single or multiplayer, there are new editable features. You are able to create a wall between the two opponents, and change wind speed. These allow for a slightly more difficult game.
Though slightly on the easier side, Bowman 2 is an improvement over the original, and is great if you have another person breathing down your neck who wants to take a turn on the computer. Just tell them, “Hey! Lets play Bowman 2!” and maybe you can buy yourself a little more time in that comfy computer chair.
After many hours of searching for a somewhat enjoyable flash game (which is quite hard to find these days) I found Sniper Assassin. Sniper Assassin is one of the many stick figure shooter games, and I had the displeasure of playing it.
According to the games description, it’s “a job that requires finesse and nerves of steel”. Instead, all it requires is the ability to read, and rudimentary clicking ability. The very unoriginally titled Sniper Assassin presents you with a small area with 5 or 6 same looking stick figures at once. Your job is to pick out which one is your target. This would have been a solid concept if the mission briefings didn’t slap you upside the head with the targets flawless description. This takes away any challenge the game may have previously presented in locating your target. It’s easy, boring, and frankly annoying. I appreciate the attempt to create atmosphere with the music, but it was terribly annoying after the second loop. Game play, it’s solid, but boring. Nothing you haven’t seen in games like Tactical Assassin 2. It’s a repetitive, predictable, and criminally short game with mediocre gameplay. You’d be best off avoiding it.
Now that thats finished, lets take a moment to discuss something. Why are there so many freakin’ stick figure flash games out there? At one point, I would say they were rather enjoyable, but its getting ridiculous people! This is like the fiftieth stick figure sniping game since tactical assassin, and I’m getting tired of it. Are you people too lazy to come up with something new and original? You want a fun, different game? Try The Sniper. At least it doesnt use stick figures. Come on, flash creaters. Please switch up the usual, don’t copy the originals like Tactical Assassin or Thing-Thing, (which are both excellent games), make your own, unique, fun game.
Line Rider 2 Beta is a flash game that you find yourself playing again and again. The objective of the game is prevent the little man on the sled from falling off of the lines you draw for him to ride along. Want him to fall straight down at 356 MPH? Go for it. Want him to fly off of gravity defying loops? You can do that too.
Line Rider 2 has many advantages over the old version. The most obvious addition is the eraser tool. It allows you to erase lines if they happen to make your character fall off his sled. He is very fragile, and will fall off sometimes at the slightest bump. Which brings me to one of the next additions, the sled rider is now harder to throw off of his sled, allowing people with no previous experience in the Line Rider Beta game to be able to pull off cool tricks with ease. You now also have the ability to draw scenery lines. These little lines are lines that the sled will not touch. He only passes though them, as they are used to add a background to your track. If your sled was not going fast enough, then another useful addition is the acceleration lines. These increase the speed of the sled dramatically. They let the user make line rider go up 45 degree angles, but if you get him going up much further than that with only acceleration lines and no natural propulsion, then you will find him flipping backwards over himself. Another new tool in Line Rider 2 is the flag tool. When you are creating a longer track, then you can use the flag tool to change the point at which line rider will start. This saves time, because you don’t have to wait for your character to travel the entire length of the track when you are testing new additions to your track. The magnifying glass tool is another useful addition to Line Rider. It assists you in finding the pesky problem areas. The new additions make Line Rider 2 far better than Line Rider Beta in terms of ease and entertainment.
Now that Line Rider 2 has been out for a while, fans are awaiting the new Line Rider game, and some may be surprised to hear that the popular pc game is coming to Nintendo Wii and the Nintendo DS in the form of Line Rider 2 Unbound. Line Rider fans are excited about what is to come in Line Rider 2 Unbound. It adds the element of art, which allowing you to create amazing tracks.
All in all, if you are looking for a challenge, give Line Rider Beta a chance, but if you just want to take the time to create an amazing track with a slightly easier interface, play some Line Rider 2 Beta.
Today I decided to step away from energy drinks, and review a good ol’ fashioned zombie slaughtering flash game, just like grandma used to make. Anyways, I popped open Mozilla, and went straight to my second favorite source of flash games, Addicting Games. I looked at their front page and noticed Zombie Arena. That’s where the loathing began.
As a zombie hunting enthusiast, it was my duty to try this game out. First off, I wish to say that the name was very misleading. I assumed that I would be in control of a character in some sort of arena, but that dream was crushed as the player is in the middle of a forest. I decided to overlook this, and proceed with the game. You start off with the only weapon you’ll need, the Shotgun. For my first 300 kills, I used nothing but the shotgun. As the game proceeded, the difficulty barely wavered. In fact, the only time I got close being challenged, I unlocked the Minigun, which allowed me to singlehandedly stave off the entire zombie invasion without moving. Of course, the major fault with the Minigun is that it has no splash damage. Only the zombie who you’re pointing the gun directly at takes any damage. Now, moving more into game play, Zombie Arena is painfully easy. I lasted 11 minutes no sweat, and only died because I left my keyboard. The AI is also incredibly stupid. Even for a flash game, the zombies were getting stuck behind trees, making them easy targets for my ill-gotten shotgun.
Tactical Assassin 2, as made by Simon Hason, had a huge following even before its release. Tactical Assassin 1 was an immensely popular flash game released in 2007, and has over 10.4 million plays on Crazy Monkey Games at the time of this writing. For those of you who don’t know, Tactical Assassin 1 and 2 are flash games, with the player being the sniper receiving assignments about which stick man to take out in each level. Tactical Assassin 2 builds on that by adding purchasable weapons and accessories, along with storyline for those who want something to do besides shoot stick figures.
For those of you who might have already played through Tactical Assassin 2, there are level-changing cheats that you can use to change to a specific level of the game. For those of you looking to keep the game on your computer, I took the liberty of getting a downloadable version of the game, which you can get below.
(If your computer can’t view .swf files, I would recommend getting Irfanview, an image/flash/music viewer.)