Posts tagged shoot
Bubble Tanks 2, sequel to the excellent Bubble Tanks, is an incredibly creative shooter. As the name implies, you play as a Bubble Tank in a bubble world flying around shooting other bubbles so as to absorb their bubbles to make your own bubble bigger and better. The game has a lot of bubbles, to say the least, as well as many improvements over the original Bubble Tanks, and is easily one of the best Flash-based games this year.
In Bubble Tanks 2, the tutorial has literally not changed at all from the original. This is quite a blessing, actually. Bubble Tanks and Bubble Tanks 2′s tutorials consist of writing on the background of the first couple bubbles. That’s it. Also the core gameplay is virtually unchanged. You still move from bubble to bubble using W-A-S-D and aim and shoot using the mouse. BT2 also adds an entertaining “Arena Mode” in addition to normal mode. In Arena Mode, you can choose to do battle against any of the bubbly foes you have previously encountered, as well as start your bubble off at any stage you unlocked in normal mode. This brings me to my next point. Players of the original Bubble Tanks probably noticed that there are literally no customization options. Now in BT2, as your tank “levels” up, you can choose which specialization you want. You can go as an agile Fighter Tank, a slow powerful Heavy Tank, or a nice balanced Balance Tank. It adds a nice level of customization to the game, in addition to adding a lot to the replay value. There’s also a new Secondary Weapon feature, which affects your overall strategy in the game. If you’re playing as a balance tank, for instance, shields are useful for fighting bigger enemies so you can block their attacks. Though there are also plenty of useless secondary weapons as well, such as mines. No enemy ever ran over any of the mines I ever laid down, ever.
Overall, Bubble Tanks 2 is a huge improvement over the original Bubble Tanks, which is saying alot because Bubble Tanks is one of my all time favorite flash games. The only real problems I have with the game are the lack of balance between the classes, with many profoundly useless classes such as Sniper, as well as absolutely no carried over traits when you upgrade your tank. The customization really ends with which tank you pick. Also, it ocassionally has lag spikes when there are a bunch of enemies on screen. Overall, however, I’d say this game is an excellent way to spend a little time while in the interwebs.
Face of Mankind: Rebirth was an MMOFPS that had some great potential. I personally played in the beta for Face of Mankind (not Rebirth, check out this article if you want some more information on the history of the game), and I thought it was an awesome blend of FPS, MMO, and RPG. It had “raids” where players from one of the factions in-game could take over another planet from another faction. The unique quest system let higher level players create quests for others, such as mining a certain ore or assassinating an enemy of theirs.
Even with all of the game’s potential to be something excellent, the recreation of an MMO is not easy for a small team of people financing their own work. Sadly, the game is coming to an end because of the team’s financial problems. Here is an excerpt from the offical FoM site:
FoM, as many other MMORPGs today, is a game that relies heavily
on visual content. For us, being only a small development studio with very limited
resources, it would be nearly impossible to make the game we want it to be. You
might wonder what there is to change? It runs fine and works in a way. That’s right,
but not the way it’s supposed to. And spending so much more power and private funding
into the project made not much sense anymore. There might be a time for FoM in the
future, but it’s just not now.
The developers of FoM, Duplex Systems, are working on another MMO that they hope to release in place of Face of Mankind, called NanoVerse Online. As of right now there is no content on the site besides a nice logo, but Duplex promises that if you continue checking back that more content will be there.
After many hours of searching for a somewhat enjoyable flash game (which is quite hard to find these days) I found Sniper Assassin. Sniper Assassin is one of the many stick figure shooter games, and I had the displeasure of playing it.
According to the games description, it’s “a job that requires finesse and nerves of steel”. Instead, all it requires is the ability to read, and rudimentary clicking ability. The very unoriginally titled Sniper Assassin presents you with a small area with 5 or 6 same looking stick figures at once. Your job is to pick out which one is your target. This would have been a solid concept if the mission briefings didn’t slap you upside the head with the targets flawless description. This takes away any challenge the game may have previously presented in locating your target. It’s easy, boring, and frankly annoying. I appreciate the attempt to create atmosphere with the music, but it was terribly annoying after the second loop. Game play, it’s solid, but boring. Nothing you haven’t seen in games like Tactical Assassin 2. It’s a repetitive, predictable, and criminally short game with mediocre gameplay. You’d be best off avoiding it.
Now that thats finished, lets take a moment to discuss something. Why are there so many freakin’ stick figure flash games out there? At one point, I would say they were rather enjoyable, but its getting ridiculous people! This is like the fiftieth stick figure sniping game since tactical assassin, and I’m getting tired of it. Are you people too lazy to come up with something new and original? You want a fun, different game? Try The Sniper. At least it doesnt use stick figures. Come on, flash creaters. Please switch up the usual, don’t copy the originals like Tactical Assassin or Thing-Thing, (which are both excellent games), make your own, unique, fun game.