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March 19, 2007:
New Media Update!

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This work is licensed under a Creative Commons Attribution-No Derivative Works 3.0 United States License

About CE:

Conflict Earth: 2142, is the first mod attempted for the Battlefield series with the community in mind, where any beginners or veterans can come together and submit content for the mod, without having to join the mod team. Or you can just post in our forums.

Community Links:

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Battlefield Files

Conflict Earth Media Update #1

First off, we would like to welcome the following developers to the Conflict Earth team:

[CE-Dev] Guywithawrench - Modeler
[CE-Dev] RKO - Lead Graphics, Texture Artist, Lead Filmer
[CE-Dev] ice_killer - Lead Mapper
[CE-Dev] BlindShooter - Lead Concept Artist
[CE-Dev] Koshime - Concept Artist
[CE-Dev] Simon - Concept Artist
[CE-Dev] AlphaWhiskey - Filmer, Skinner, Mapper
[CE-Dev] Argus - Modeler
[CE-Dev] Sidonuke - Coder

Since we first announced our mod on March 4th, we have recieved many new renders and
concepts. We can only show you a few of them, so here they are:

Concept created by [CE-Dev] BlindShooter:



124 Assault rifle
Configuration : Top loading, bullpup, electonic operation
Magazine capacity : 45 rounds
Trigger group : Semi, 3 rounds burst, Full
Rate of Fire : 900 RPM
M124 is magazine fed, electronically operated, High ROF assault rifle designed for close combat. The rifle's feeding and striking mechanism is entirely electrically operated by the use of linear motors. This reduce malfunction and stoppage dramatically to 0.01% Top loading magazine houses 45 rounds of 6.8 mm. armor piercing bullets, double stagered, and facing downward. At the very end of the magazine the bullet rotate 90 degrees and feed into the chamber, the whole process is powered by a built in battery in the magazine itself. Power is feed to the rifle by a small battery located in every magazine, alternatively the rifle has it's own backup battery located within the frame which is lasted for approximately 2000 rounds. The rifle's frame is made from composite material, with lightweight alloy reinforcement and internal mechanism. It features. a small rail interface near the rear sight for mounting various optics though smaller ones are preferred, the fore grip is also removable to mount a number of accessories like flashlight, laser rangefinder/pointer, shotgun or grenade launcher. The rifle features built-in sensor use to send data to the helmet's hud to project a crosshair indicating where the gun is pointing, though the sensor is somewhat lacking in accuracy, the best way to fire the rifle accurately is to bring the sight up like any other firearms of older days.


Concept created by [CE-Dev] BlindShooter:


SAR38 DMR Configuration : Traditional bullpup, electronic operation.
Magazine capacity : 25 rounds
Trigger group : Semi, Full
ROF : 600 RPM
SAR38 is a designated marksman rifle (DMR). It fires a powerful 8 X 50 mm. round and it's effective range is 40% longer than the more modern M124. The rifle is very light compare to other rifle firing the same cartridge, making it more maneuverable but very hard to control in full auto, the reason which retired it from front line assault rifle role to DMR role. The rifle is now retrofitted with sophisticated computer fire control system and only issued with 25 rounds magazine.


Now we have some concepts of the UWA, or United World Alliance, and their counterparts, the Aliens. This next image is a concept of the Alien Forces.
Concept created by [CE-Dev] Simon:



Here are two concepts of the UWA Soldiers.

Concept created by [CE-Dev] BlindShooter:




The UWA soldier will be outfitted with an all-weather, completely self-contained armored suit that can be used in all types of environment.

Also, [CE-Dev] Sidonuke is currently working on creating a King of the Hill model.

Since this mod was created with the community in mind, we will have a section in each news update for concepts, renders, and anything else that is submitted to us by the community.
First up, we have the X117 Prototype assault rifle. While it has high recoil, it has a long maximum range and good accuracy. It also features a collapsible stock design, similar to the MP5. There is also a red-dot scope, as well as an iron sight for the built in 20mm grenade launcher. The X117 can be fired in semi-auto and automatic mode.

Concept created by Spartan117gw:



http://conflictearth.bf2142files.com/forum/viewtopic.php?t=14

This next group of images are renders of a farmhouse and bridge.
Renders created by grimzentide:



http://conflictearth.bf2142files.com/forum/viewtopic.php?t=72




http://conflictearth.bf2142files.com/forum/viewtopic.php?t=78

Finally, we have a few renders of a barn and the UWA airfield.




Conflict Earth: 2142 in production!

The Conflict Has Begun.

Welcome to the official website of the Battlefield 2142 Modification, Conflict Earth: 2142. The long road begins and we're off. We are getting more and more members for the mod team every day. We're part of the Black Sands Studios group whose modifications include USI, Project Reality and also Eve Of Destruction.

The battle will take place over a world wide scale. From barren wastelands to the ice cold lands to the major cities still standing after the cold war.

New maps, new armies, new war. This will feel like a different game.

The mod was made with the community in mind, so anyone, regardless of skill, can submit content to be added in the mod. The way it works is simple: We post images, directions, and anything else that is needed for people to produce the content. After the content gets submitted, (if more than one is), we choose one will be put into the mod. We are currently seeking members to fill all positions such as: exporters, python coding, modelers, mapping, uv mappers/ texture artist, and many others. If you feel that you want to be a member of this team you can contact us at our website, post at our forums with questions/suggestions, or just drop by to say hi.